We were approached with a unique need: rackmount workstations for autonomous driving test vehicles. Here’s how we overcame the challenges this presented.


We were approached with a unique need: rackmount workstations for autonomous driving test vehicles. Here’s how we overcame the challenges this presented.

We recently helped a client who is used to building their own systems, but wanted a rock-solid imaging server using hardware they don’t normally deal with.

Kelly put Unreal Engine 5.8’s new MCP integration to the test, letting Claude drive the editor directly. Here’s where AI excelled, and where it broke down.

Peter shares his first impressions of using Unreal Engine for motion graphics after completing a School of Motion course.

We’re creating Puget Bench for Unreal Engine to evaluate modern workstation hardware for game development, virtual production, and content creation workflows.

With Photoshop version 27.6, Adobe has greatly improved the performance for certain tasks, resulting in an increase in Puget Bench scores.

Our first in-house benchmark for Houdini focuses on common simulation workflows and CPU performance, with plans to expand as testing evolves.

With After Effects version 26.2, Apple, AMD, and Intel GPUs have received a major performance uplift in 3D workflows.

We’re introducing 11 new 1U and 2U servers joining our lineup. Whether you need CPU compute, GPU power, fast storage, or all three – we’ve got you covered!

No, this is not an April Fools’ joke! I’m Nicki Sun, and I am thrilled to be joining Puget Systems as their Head of Media Production.